GUI File
A GUI File is a file created by guiDesigner that contains XML markup describing how Viewers should render their interface and interact with External Systems.
They use a .gui file extention (hence their name) and are an open format (unencrypted) which allows them to be edited manually in text editors (for batch changes when editing from within guiDesigner would take too long).
GUI File Anatomy
A GUI file is made up of the following main elements:
Properties - Various properties describing the
GUI file itself.
Systems- A list of External System, along with
Command and Feedback definitions.
Macros - Groups of
Commands with adjustable delays.
Themes - Definitions of how
GUI objects such as
Buttons and
Sliders should be rendered.
Pages - Collections of
GUI objects to be rendered as a group.
Properties
The following properties can be defined within a GUI File:
Project name (<project>) - The name of the project the
GUI File is to be used for.
Project designer (<designer>) - The name of the person or company who created the
GUI File.
Page size (<size>) - Two definitions for the page size need to be set; One for the portrait and one for landscape mode. Each mode has a width and height attribute.
Asset folder - The base folder for where all images, sounds and other media assets are referenced from. All references to assets within the
GUI File are relative to the asset folder setting.
Debug options - Ability to show or hide error messages to help debug problems.
Devices - A list of devices that have been registered to run the
GUI File. If a
GUI File is used on an unregistered device, certain restrictions will be enforced depending on the Viewer being used.
Systems
Each system is defined within its own <system> element, nested within the parent <systems> element.
For more details, see External Systems.